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> How to choose your Race

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> How to choose your Race Empty > How to choose your Race

Post by pcy Tue 10 Apr 2007 - 5:37

> How do you choose your race malus ?

Answer is on AW official's forum: here

It depends on your goal for the game and the time you want (can) spend:
- "malus in culture is best to handle I think"
- "some members who took a malus on speed ... they all regreted this ... called turtle and snail, they had their worst round ever with a -4 on speed "
- "malus to defense might also be a pain in the ass as you would loose more fleet than necessary each battle "
- "a malus in growth hurts your production and science, as well as your points total. "

For non experienced player:
- do not take more then 4 malus in sum: smth like -2 cul / prod or -2 cul / growth is easy to handle and later on you maybe have an artefact, that let your malus shrink

For new player:
- do not play with the race selector tool at all for your first game


Note: "no race" is a good race too. We even have seen some players in top countdown with no race.
pcy
pcy
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Points : 4
Registration date : 2005-08-05

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> How to choose your Race Empty Re: > How to choose your Race

Post by pcy Tue 10 Apr 2007 - 6:04

> what is the race designed for ranking?

Answer is on AW official's forum: here

That depends on so many factors that it is hard to answer generally:
- You may play in an alliance that is rather large and has enough active, communicative player to protect you.
- You are also quite active and have started not too late into a new round.

> Every round i choose the standart race (everywhere +0), can someone tell me a good farmer race?

Answer is on AW official's forum: here

Basically, a farmer will need growth/culture/productions bonuses. But be careful not to be too weak in battle. It's difficult to balance farmers bonuses and fight maluses.

Note: You need to be in the middle of a good team to farm.
pcy
pcy
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Post by pcy Tue 10 Apr 2007 - 6:07

> how you would make one race with bonus in production?

Answer is on AW official's forum: here

If your whole point of producing is to build a big fleet... then u need +4 attack to hit the other big fleets.

If your whole point of producing is to rank... then why have any attack stats at all?
pcy
pcy
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Post by pcy Tue 10 Apr 2007 - 6:19

> what is the best race for a speedfighter?

Answer is on AW official's forum: here

Speed ... + att/def...
Don't forget Science to get high Energy levels.

> Trader - is it good for a warrior?

Answer is on AW official's forum: here

Trader is best in mid-game. You can easily defend your mates while you have powerful fleet, as well as make more aggresive moves against your opponents.
Later in the game 100kA$ is not so much, and you actually have lower bonusses than normal players.

Trader max fighter is a much better race since the introduction of PL bonus (although less useful to teammates) , and has an extended domination to the early end game. If used right (no lost fleet , always fighting) it remains superior to other fighter races until around the first countdowns. It is a much better investment for an alliance than , say , the classic +4 +4 +4 max fighter.
pcy
pcy
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Post by pcy Tue 10 Apr 2007 - 6:30

> Farmer or warrior?

Answer is on AW official's forum: here

Farmers select a race with high bonus on growth, culture and perhaps science. If they face a warrior attacking them, they have little chance to defend themself.
Warriors select a race with high bonus on speed, attack and defense. They eat farmers for breakfast.

But this is just a basic seperation. It is possible to mix the main aspects and create a farmer-warrior.

> Is there a winning combination apart from having a war race?

Answer is on AW official's forum: here

speed is a little bit important, but diplomacy and luck are key.
pcy
pcy
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